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Text File | 1994-05-16 | 1.3 KB | 42 lines | [TEXT/OMGA] |
- Version Changes
- ======= =======
-
- 0.57(alpha) First public release
-
- 0.58(alpha) bugfixes, I forget what else
-
- 0.59(alpha) bugfixes, better tactical combat mode ^c trapping
-
- 0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin,
- brothel on city level, more foods. this file
- started. new time mechanism, new module otime.
- 12/5/87.
-
- 0.70(alpha) architecture changed -- therefore most code
- rewritten. Only large-scale changes detailed
- here, otherwise too many to count.
-
- Countryside; multiple dungeons; "special levels";
- special screens for houses, the arena, and
- countryside encounters; single combat mode
- with different verbosity levels; no more
- filechecking for saved games; many new
- monsters; a few new items; new end game;
- new inventory modes, effects of many commands
- are different, some new commands added,
- other old ones removed. Commands and
- terrain characters have different meanings
- in countryside. 3/22/88.
-
- 0.70.5(alpha) First 0.70 version released via ftp. Many
- bugs. Among other things, wouldn't work at all
- on a vax. 3/22/88.
-
- 0.71 (beta) Rather different version of 0.70 now about to
- be released to usenet via comp.sources.games.
- 7/11/88.
-
- 0.75 Somewhat bugfixed version of 0.71, with MS-DOS
- cpp code and makefile courtesy Nathan Glasser.
- 5/4/89.
-